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Visionaire Studio

Action Parts: Particle Emitter Helpers

A plugin for Visionaire Studio 5 that provides action parts that help with manipulating particle emitters at runtime.

Use them cleverly to have somewhat interactive particles that react to changes in your scene or game, have emitters follow moving characters, and more…

These are the included action parts:

  • Set Particle Emitter to Object
    Sets a particle emitter to the position of a scene object.
  • Set Particle Emitter to Position
    Sets a particle emitter to a manually defined position.
  • Glue Particle Emitter to Character
    Permanently glues a particle emitter to a character’s position, using an additional offset to precisely set the emitter position relative to the character.
  • Unglue Particle Emitter from Character
    Uncouples a particle emitter’s position from a character. You want to do this at least in the scene’s “At end of scene” action.
  • Set Particle Emitter Basic Parameters
    Lets you set a particle emitter’s basic properties Maximum, Duration, and Loops.
  • Set Particle Emitter Emission Rate
    Lets you set a particle emitter’s plain minimum and maximum values for particle emission rate (particles per second).
  • Set Particle Emitter Size
    Lets you set plain minimum and maximum values for particle birth size.
  • Set Particle Emitter Emission Parameters
    This lets you set any parameter of a particle emitter by parsing text input.