“Evade Character” action part plugin

A plugin for Visionaire Studio 5 that provides action parts that make a character evade another character.

This is achieved by computing the distance between the two characters. If the distance is lower than a certain minimum, Character A will move away from Character B. A speed factor can be defined to make the character temporarily speed up while evading.

This is kind of the opposite of the behavior achieved with the built-in action part “Chase Character”.

Usage

Action Part “Evade Character”

This action part makes a character (Character A) evade another character (Character B). That behavior will remai active until it is stopped with the action part “Stop Evading Character”.

Action Part “Stop Evading Character”

This action part makes a character (Character A) stop evading another character. You may want to add this to the “At end of scene” action.

Limitations

Version history

v1.1

1.0

Copyright / license

Released under MIT License

Copyright © 2026 Frank Willeke

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.