Since June 2021
Senior Software Developer INSYDIUM LTD.
Advancing Terraform4D to become even more powerful and user friendly.
June 2020 – Mai 2021
Lead Software Developer Terraform4D.com
Working on Terraform4D, a layer based, art directable terrain generation system for Cinema 4D.
November 2016 – June 2020
Senior Software Developer Laubwerk GmbH
Development of the latest incarnation of SurfaceSPREAD and other Cinema 4D-related software products.
April 2014 – May 2016
Senior Software Developer Maxon Computer GmbH
Development of future technologies, R&D.
April 2014 – May 2016
Technical Manager Maxon Computer GmbH
Feasibility studies, code reviews, source code integrations, structures and processes.
September 2012 – April 2014
Project Manager Maxon Computer GmbH
Supervising 6 developers in the areas of modeling, motion tracking and workflow.
December 2009 – April 2014
Software Developer Maxon Computer GmbH
Development in C++ on OSX and Windows. Specialised in: Shaders, videopost effects, GUI, and workflow.
2006 – December 2009
Freelance 3D artist
Contract work e.g. for:
- KI.KA / Mitteldeutscher Rundfunk
- Priedemann Fassadenberatung
- Walter Wiese Architekten
- Tex Whitney Productions
- GE Transportation
- …and others
2005 – 2009
Freelance software developer
Plugins and scripts for Maxon Cinema 4D, including the highly successful commercial products:
a generator for cloning objects on landscapes according to art-directable geological rules, now owned by Laubwerk GmbH.
a generator for cloning and animating objects along splines with various rules and effects, now owned by Laubwerk GmbH.
a set of expressions for realistic camera animation, including physical rig-based handheld cameras, or unobtrusively blending from motion-captured camera animation to synthetic motion, now owned by Maxon Computer GmbH under the name “MotionCam”.
2005 – December 2009
Freelance Collaborator Mitteldeutscher Rundfunk
3D Artist: Animation, modeling, development of rigs and expressions.
August 2003 – June 2008
CADENAS Solutions GmbH, Wolfsburg
Project management, parametric CAD construction, assembly scripting, electronic product catalogues, in-house development of librarian, management, and scripting tools.
August 2002 – August 2003
MediaWorld GmbH, Braunschweig
Internship in digital, web, and print media design. Also did 3D animation and lots of Photoshop work.
2008 – 2009
Studied Turkish Language at Tömer (subsidiary of Ankara Üniversitesi)
2003 – 2008
Apprenticeship: Management Assistant in IT-Systems
Final exam at IHK Braunschweig.
Ended school, intensive courses for English and music.
1993 – 2001
High school “Ricarda-Huch-Schule”, Braunschweig
1991 – 1993
Middle school / orientation stage “Orientierungsstufe Bültenweg”, Braunschweig
Started programming with TurboPASCAL
1987 – 1991
Primary school “Grundschule Heinrichstraße”, Braunschweig
Apple XCode, Apple Instruments, Microsoft Visual Studio, VisualAssistX, Intel VTune Amplifier
Source management / versioning
Graphics / video
Affinity Photo, DaVinci Resolve, Adobe Photoshop
3D animation / modeling / rendering
Maxon Cinema 4D, MoI3D, World-Machine
Reason Studios, Ableton Live, Adobe Audition
LibreOffice, Microsoft Word, Microsoft Excel, Microsoft PowerPoint, Apple Pages, Apple Keynote, Apple Numbers
3D World Magazine: Image of the month August 2009
For my image “Autumn roads”
Download my detailed curriculum: